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Qualifications and Assets
  • Experience working with 3D animation since 2003.
  • Maya-trained animator, also familiar with animating tools in 3D Studio Max, Houdini, SoftImage, Flash, Blender, and Milkshape.
  • Additionally trained in Premiere, After Effects, Photoshop, Final Cut Pro, Match-Mover, and Nuke
  • Developed FX animation for CG sets as well as tracked live-action plates
  • Efficient at blocking animation and building CG storyboards
  • Learned rotoscoping in Nuke and Silhouette
  • Experienced with multi-tasking and working around tight deadlines
  • Quick to follow direction as well as provide feedback



  • Education

    Vancouver Film School, Vancouver, BC: May/11 – Apr/12

  • Majored in 3D Animation
  • Additional classes in classical animation, acting, design, visual storytelling, rigging
  • Minored in visual effects
  • Class Rep for 3D92
  • Graduated with Honours


  • Pixel Blue FX (formerly DevStudios), Edmonton, AB: Sept/03 – Mar/04

  • Received Diploma in 3D Animation and Digital Compositing
  • Received Award of Excellence for “Most Outstanding Achievement in an Individual”
  • Studied Digital Media, Techniques, Animation, Compositing, Editing and Output


  • Work Experience

    Nerdcorps Entertainment, Vancouver, BC: May/12 – Present

  • Senior Animator for youth programs “Kate & Mim-Mim”, “Endangered Species” and three seasons of Disney XD’s “Slugterra”, including the theatrical release of “Slugterra: Eastern Caverns”. Experienced in delivering fast-paced action, dialogue-heavy sequences, post-production clean-up, and mentoring junior animators, all within a timely schedule.
  • Contact Info: References available upon request.
  • Company Website: Nerdcorps Entertainment


  • Coole Immersive Inc., Edmonton, AB: Oct/05 – Dec/09

  • 3D Animator and Media Developer for the Simulynx Oilfield Training Simulations and Field Maintenance modules. Aside from animation, duties included: modeling characters, vehicles and complex machinery, texturing, rigging, lighting, rendering, exporting in-game models, shooting film on site and editing video, developing graphics for website, mixing sound effects, and on occasion, voice-acting.
  • Contact Information: 780-801-3286
  • Company Website: cooleimmersive.com


  • Phoenix On-Line Studios, Internet Team: Jun/05 – 2010

  • Originally joined as character animator. As of March 2007, made Lead Animation Director for the “King’s Quest: The Silver Lining” fan-project. Duties included using storyboards to create several cinematics (lighting and rendering included,) lip-syncing characters, producing hundreds of in-game animations, rigging on occasion, voice acting, leading junior members, and working together with a team to meet deadlines.
  • Contact Information: Cesar Bittar (Project Director); bittar@hotmail.com
  • Contact Information: Richard Flores (Art Director); richiflores@hotmail.com
  • Project Website; www.tsl-game.com

  • Iceberg Animation, Edmonton, AB: May – Dec/08

  • Freelance. Worked with a small team of animators to produce a four-minute short. Duties included character animation and developing storyboards

  • Ignition Media, Edmonton, AB: Mar/04 – Apr/04

  • Took on a two-month internship creating nightclub and television ads using Maya and compositiing in After Effects.
  • Contact Information: Tim Hanas; work: 780-432-3225
  • Website: http://www.ignitionmedia.ca/

  • DevStudios, Edmonton, AB: Feb/04

  • Designed storyboards for the animated short “The Wonder-Bees.”
  • Contact Information: Joe Raffa (Teacher); joe@plasticthought.com

  • Personal

  • Wrote, produced and animated full-length Space Quest fan-game “Incinerations.” (2012)
  • Co-wrote and animated 2D Space Quest fan-game “Vohaul Strikes Back.” (2011)
  • Creator of the award-winning “Ducktalez” Flash series, and other shorts. (“DucktaleZ 3”, Winner of Newgrounds and AniToon Monthly Animation Contests (2005))
  • Creator of MSPaint-developed Monkey Island fan-games, “The Devil’s Triangle” (2000) and the remake of “M:I-2, LeChuck’s Revenge” (2003).